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Just a few years ago, the idea of gaming on a Mac was a joke among the enthusiast PC community. But I’ll give Apple this — it’s clearly putting in the work. And while it definitely can’t compete with Windows PCs or consoles on its library just yet, Apple does have one trick up its sleeve that I think, in time, may be able to draw a certain type of person to gaming on its platforms: the ecosystem.
At a small showcase, Apple showed me what a few years ago would have been unthinkable: a series of Macs running recent releases and previews of upcoming games, natively on Apple Silicon. It’s a huge step that games like_Assassin’s Creed: Shadows_ and_Frostpunk 2_ are set to come day and date with PC, Xbox, and PlayStation releases. (Frostpunk 2 was on display.Assassin’s Creed: Shadows was not.) And that’s not all — the iPad and iPhone were also playing intensive games, thanks to Apple’s shared chip architectures.
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(Image credit: Tom’s Hardware)
(Image credit: Tom’s Hardware)
The company is catching up on some recent releases, like_Palworld_ , which is set to release later this year. But toss in new developer tools and the idea that your games could carry over to other Apple devices, and that’s where things get interesting.
iOS and iPadOS Assassin’s Creed Mirage Diablo Immortal Resident Evil 7 Biohazard Zenless Zone Zero
Game Porting Toolkit 2 Control: Ultimate Edition
Announced at WWDC, this year’s update to the Game Porting Toolkit should further help to streamline Apple Silicon Mac development for games already designed for the PC, and also, crucially, bring Mac games to the iPhone and iPad.
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The new version of the Toolkit includes AVX2 support,ray tracing , and improved performance. There are also new human interface guidelines, and new debugging tools for shaders in Xcode to help convert them to Metal (and unified shaders that should work once across the Mac, iPhone and iPad).
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Apple showed off_Control: Ultimate Edition_ running through the Game Porting Toolkit. The game is coming natively to Mac later this year, five years after the game’s initial launch. A bit late, but it’s a great game!
Using the Windows version of Steam and theDirectX 12 version of the game, aMacBook Pro with an M3 Max played the title at 46 - 50 frames per second on high-quality settings and high ray tracing with a resolution of 1728 x 1117. I picked up the DualSense controller Apple had in front of the Mac and took on some Hiss guards as Jesse Faden, and it felt largely ready to go. If this is what convinced Remedy to port the game over, I can kind of see why it happened. With the M3 series and M4 chips supporting ray tracing tech, the game looks great.
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